Game review: Dispatch

If you are into the cynical corporate madness of The Boys or the smug, meta chaos of Deadpool, then Dispatch should absolutely be on your radar.

Dispatch has that same “superheroes are a disaster behind the scenes” vibe, but lets you discover the juicy details yourself. I loaded it up thinking I would have a quick look before bed. Four hours later I was still here playing, slightly dehydrated and now fully invested.

You play as Robert Robertson, once known as ‘Mecha Man’. Picture something that looks like it has wandered in from Mobile Suit Gundam or Armored Core, all metal limbs and heroic posing. Now imagine that hero cannot afford the servicing bill. He is basically Iron Man if Tony Stark had to shop at Argos and argue with customer support about warranty coverage. Instead of soaring over the skyline, Robert is stuck behind a desk at the Superhero Dispatch Network, trying to keep the lights on.

Your job is to manage the Z Team, a group of “reformed” villains who are about as stable as you would expect. It is part superhero epic, part HR simulator. You are not just sending people off to stop bank robberies. You are juggling egos, moods, and the occasional emotional meltdown. It feels oddly relatable. Anyone who has worked in a busy office before will recognise that particular flavour of chaos.

The cutscenes are a huge part of why it works. There is a real narrative focus that reminds me of the golden days of Tell-tale Games. The dialogue is sharp, self aware, and very funny without trying too hard. The comic book art style gives everything a clean, punchy look, and the voice acting genuinely sells it. Characters like Invisigal could have been one note jokes, but instead they feel like people you want to spend time with. Which is impressive considering half of them used to commit crime for fun.

 

Gameplay alternates between the dispatch screen and visual novel cutscenes. On the management side you are staring at a city map, deciding which hero is best suited for which crisis. Stats matter. Moods matter. Sometimes even common sense matters, although not always. As things ramp up you have to think a bit more carefully about who you send where. There are also hacking mini games and quick time events that stop it feeling like you are just doing superhero admin.

What really got me though was the replay value. Your choices actually shift the story in noticeable ways. Favour one character and someone else might resent it. Handle a crisis badly and you will absolutely hear about it. At the end of each episode you get that familiar breakdown of your decisions compared to everyone else, which scratches the same itch as a good choice driven drama.

By the time I reached the end of the current story I was properly gutted. I did not expect to care this much about a washed up mech pilot and his chaotic team of ex-villains, but here we are. I am fully on board for a second season if it happens. If you like your superhero stories with a lot of sarcasm, and just enough heart to catch you off guard, Dispatch is well worth your time.

 

 

 

 

 

Author: Terry, Kingston Store

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